The meeting rooms at Paradox Studios are all named after paradoxes. It's a bit cute, sure, but I do like how it means you keep saying things like 'let's go to Buridan's bridge - Schrodinger's cat and the problem of evil are busy.' And it's a nice reminder of where you are. This is a studio that makes games about history, and science, and building and managing societies. Its next major game is Crusader Kings 3, a follow-up to a huge hit with a cult following, and it has to juggle expanding that audience while appeasing an especially ardent old one. It's also a game releasing at a different sort of time to Crusader Kings 2, with a different moment in history waiting for it. It would help if there were some very clever people walking around the studio - and if that means the office humour's a bit professor-at-a-dinner-party, so be it.
Crusader Kings 3 itself is essentially Crusader Kings 2, but tall as opposed to broad. I visited Paradox to take an early, hands-off look at it, and the two points repeated to me were that it's 'way deeper' in a lot of places - despite Crusader Kings 2 having a good seven years of DLC to it - but is filled with far more 'usability' in a lot of others. The series is notorious for its impenetrability, at least on first glance, and despite an especially ardent fanbase keen on retaining the challenge, the studio seems intent on tackling it. Everyone from Ebba Ljungerud, CEO of Paradox Interactive, the publishing arm that oversees the developer Paradox Studios, to the game director Henrik Fåhraeus spoke about this awareness that players will open up a Paradox game, take one look at the UI and close it again. They knew it needed improving.
Crusader Kings III is a massive step up in all regards featuring many QoL changes and improvements. While some features, such as the character designer, are sorely missed, the major improvements, refinements, and the like, ensure that fans of the series will almost certainly enjoy the new title. Crusader Kings II is probably the best game in all of PC gaming to represent the intense political action of George R.R. Compatible up to Version 3.2.1.
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There was less agreement on what you call the thing they're trying to improve, mind. Fåhraeus and others were oddly put off by the word 'accessibility', preferring 'usability' instead. Some noted that players can mistake complex UI for complex systems. Others referred to the old UI as like an 'archaeology dig' - because there should be prestige in the thing itself, not in the act of digging away layers of stone. But the point, however you put it, remains the same: Crusader Kings 3 is trying to get better at bringing you on board, and make it a more pleasant experience once you're there. It just has to stay a deep one too.
The actual result, from what I saw, is a big tidy up to everything on the surface. The tutorial will be 'Stellaris-style' - as in, there will actually be one - and everywhere you look there are tooltips-within-tooltips, the holy grail feature of grand strategy UIs. Little pop-up windows explain what something means, and within them another explainer pops up, of what something else means, and within that another. It also means some flashier stuff, too. Characters themselves - your dynasts or your rulers, whatever you want to call them - now have animated avatars, 'Sims-style', that hint at their personalities and traits. Sneaky ones will twiddle their fingers together sneakily, pious ones will look pious, and so on.
The push for clarity extends to the map itself, too, with the emphasis from the team at Paradox on how it'll be much more 'granular'. It's of course very pretty, in that pointy, medieval sort of way, but the substantial difference is you can now see smaller individual settlements on it. There are also improvements to the various views you can actually have, too, allowing you to 'paint the map,' in Fåhraeus' words, more effectively.
From the familiar main map screen there's also a better system for explaining what exactly it is you need to do next - or what your larger goal ought to be - as opposed to those various top-of-the-screen orbs in Crusader Kings 2 that didn't always help. There are hints that you can customise, and you can now see that you're third in line for a throne, for instance - as well as who exactly is in front of you - so it's a bit easier to know who needs bumping off or otherwise climbing over for you to get in charge. Another point for UX clarity.
Fåhraeus also explained a broader push for putting 'characters first' in Crusader Kings 3, and 'character and dynasty development' was an oft-repeated phrase from most I spoke to. Using animations to show your character's character, so to speak, is obviously one part of that, but it's also where a plunging depth of new systems comes in. Characters in your dynasty now have multiple skill trees, for instance, which are progressed according to that character's chosen lifestyle. There are five lifestyles and three skill trees within each of them, so you can choose a 'Martial' lifestyle for one, for example, if you feel they'd suit it. Then, as time progresses, they'll advance themselves through the three Martial skill trees (Strategist, Overseer, and Gallant), according to what's happened in their life, unlocking substantial perks along the way.
The hope, Fåhraeus explained, is this makes most lifestyles viable in some form, 'even Learning, which in Crusader Kings 2 was seen as a pretty weak base skill' as he put it, and from what I saw it looked satisfyingly deep. It plays into Crusader Kings' nature as a strategy game masquerading as an RPG - one of the things that makes it stand out in the first place - and from the look I had at it, the skill trees seem absolutely at home in the game. As an addition, it feels like common sense.
Crusader Kings Ii
Last of the character-focused additions is a deeper system of genetics, which you can manipulate in a way to try and pass on desirable traits from one generation to the next. All of it filters back to a drive for player freedom, too, which Fåhraeus and the team see as sacrosanct in Crusader Kings. 'I think there's a player type who really appreciates that as well,' he explained. 'You know: 'I want to plan my family and my dynasty and I want them all to be red-headed dwarves with freckles' or whatever.. so we do cater to that player fantasy too.'
The depth of systems goes on. There's also a new, 'three-tier' religious system which, to tie it into the idea of player freedom, Fåhraeus said would let you 'tailor a heresy, to what you want it to be,' right down to view on a specific crime, just as you'll have control over your dynasty's religion itself. If you want to be a devil-worshipping Christian, you can. There's also a kind of 'sub-dynasty' system, which fans have been after for a while, that clears up some of the problems with seniority and succession, and there's also an in-progress system centred around 'stress'.
It's worth noting the current iteration of that is a kind of literal stress meter for your character, that builds up or simmers down depending on the situation and can affect their characteristics and state of mind - including causing a kind of breakdown. The team are still tinkering with that, however, as it has the potential to become either overbearing or ignorable if the balance is wrong.
Systems, systems, systems, in other words. Combined, the hope is the added depth they bring dovetails with the added clarity over the top, keeping new and old fans happy. From what I saw, that should be possible. But as other issues with Paradox and Crusader Kings have shown, the studio has more than one problem to solve. Sync checker 3 2010.
68 DLCs Iscan 3 3 2.
- 203772 = Crusader Kings II: Dynasty CoA Pack 1
- 203773 = Crusader Kings II: Mongol Graphics Pack
- 203774 = Crusader Kings II: Songs of Albion
- 203775 = Crusader Kings II: Songs of Faith
- 203776 = Crusader Kings II: Ruler Designer
- 203777 = Crusader Kings II: Songs of the Holy Land
- 203778 = Crusader Kings II: Sword of Islam
- 210892 = Crusader Kings II: African Unit Pack
- 210893 = Crusader Kings II: Songs of the Caliph
- 210894 = Crusader Kings II: Dynasty Shields II
- 210895 = Crusader Kings II: Legacy of Rome
- 210896 = Crusader Kings II: Byzantine Unit Pack
- 210897 = Crusader Kings II: African Portraits
- 210898 = Crusader Kings II: Mediterranean Portraits
- 210899 = Crusader Kings II: Russian Unit Pack
- 210900 = Crusader Kings II: Russian Portraits
- 210901 = Crusader Kings II: Songs of Byzantium
- 210902 = Crusader Kings II: Sunset Invasion
- 210903 = Crusader Kings II: Songs of the Rus
- 210904 = Crusader Kings II: Norse Portraits
- 210905 = Crusader Kings II: Norse Unit Pack
- 210906 = Crusader Kings II: The Republic
- 210907 = Crusader Kings II: Songs of Prosperity
- 210908 = Crusader Kings II: The Old Gods
- 226660 = Crusader Kings II: Hymns to the Old Gods
- 226662 = Crusader Kings II: Celtic Unit Pack
- 226663 = Crusader Kings II: Celtic Portraits
- 226664 = Crusader Kings II: Dynasty Shield III
- 226665 = Crusader Kings II: Europa Universalis IV Converter
- 226666 = Crusader Kings II: Customization Pack DLC
- 226667 = Crusader Kings II: Sons of Abraham
- 226668 = Crusader Kings II: Military Orders Unit Pack
- 226669 = Crusader Kings II: Warriors of Faith Unit Pack
- 226670 = Crusader Kings II: Hymns of Abraham
- 226671 = Crusader Kings II: Songs of Yuletide
- 226672 = Crusader Kings II: Saxon Unit Pack
- 226673 = Crusader Kings II: Finno-Ugric Unit Pack
- 279600 = Crusader Kings II: Rajas of India
- 279601 = Crusader Kings II: Turkish Unit Pack
- 279602 = Crusader Kings II: Turkish Portraits
- 279603 = Crusader Kings II: Songs of India
- 292980 = Crusader Kings II: Persian Unit Pack
- 292981 = Crusader Kings II: Persian Portraits
- 292982 = Crusader Kings II: Charlemagne
- 292983 = Crusader Kings II: Early Western Clothing Pack
- 292984 = Crusader Kings II: Early Eastern Clothing Pack
- 292985 = Crusader Kings II: Dynasty Shields Charlemagne
- 326530 = Crusader Kings II: The Song of Roland Ebook
- 329010 = Crusader Kings II: Way of Life
- 329011 = Crusader Kings II: Iberian Unit Pack
- 329012 = Crusader Kings II: Iberian Portraits
- 329013 = Crusader Kings II: Tales of Treachery EBook
- 354330 = Crusader Kings II: Horse Lords
- 354331 = Crusader Kings II: Horse Lords Content Pack
- 373940 = Crusader Kings II: Orchestral House Lords
- 394320 = Crusader Kings II: Conclave
- 394321 = Crusader Kings II: Conclave Content Pack
- 401660 = Crusader Kings II: Viking Metal
- 449980 = Crusader Kings II: The Reaper's Due
- 449981 = Crusader Kings II: The Reaper's Due Content Pack
- 472070 = Crusader Kings II: Full Plate Metal Music Pack
- 530780 = Crusader Kings II: Monks and Mystics
- 592800 = Crusader Kings II: South Indian Portraits 5 Year Anniversary Gift
- 601270 = Crusader Kings II: Hymns of Revelation
- 640140 = Crusader Kings II: Jade Dragon
- 756660 = Crusader Kings II: Holy Fury
- 949870 = Crusader Kings II: Pagan Fury Music Pack
- 1167860 = Crusader Kings II: Pagan Fury – Warrior Queen
Repack Features
Based on Crusader.Kings.II.Holy.Fury-CODEX
Crusader.Kings.II.Holy.Fury.Update.v3.0.1-CODEX applied
Crusader.Kings.II.Holy.Fury.Update.v3.1.0-CODEX applied
Crusader.Kings.II.Holy.Fury.Update.v3.2.0-CODEX applied
Crusader Kings II: Holy Fury Update v3.3.0 incl DLC-CODEX applied
Game Version v3.3.0
All 68 DLCs included
Bonus Content included
Languages : English,French,German,Spanish
Repack Size : 2.1 GB
Final Size : 4 GB
NOTHING is cut, NOTHING is recoded
Installation time 2 minutes
Repack by DODI
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